I found Praetoseba to be fun and interesting, although a bit slow. At least
it's a nice change from the standard game. And I liked the constitution points and
being Very Young again.
Download some maps. They are necessary unless you want to do a lot of work.
They may have minor errors, but nothing to worry about.
Some commands you should know:
1. ,HELP ME to get offer of a quest
2. ,YES to accept it
3. ,TEACH ME to get items or info during quest (is interchangeable with 1).
Note: you can use just the first three letters of the
NPC's name instead of typing the whole thing out. i.e.
IMH, TEACH ME instead of IMHOTEP, TEACH ME (some of
these names are really funky)
Results:
1. The NPC will tell you to go see someone else (another NPC)
2. The NPC will drop something and tell you to take it to someone else.
3. The NPC will tell you to lead an animal to someone else.
4. The NPC will tell you he/she can't help you, or you should see someone else first, in which case you are talking to the wrong one.
PET to get critter to follow you
, follow me ditto
, CLIMB UP for stairs and climbs when critter is following you
, CLIMB DOWN ditto
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General Notes
There are four quests which have to be completed, assuming you have
no karma points, before you can leave the Underworld. If you have one
or more karma points you need to get forgiven first. The karma quest
is covered at the end of this guide. After the final quest is
c Completed you go to the exit portal which is located at the extreme
northeast end of the UW. Use the standard portal chant to return to
the land of the living.
1. The NPC will tell you to go see someone else (another NPC)
2. The NPC will drop something and tell you to take it to someone else.
3. The NPC will tell you to lead an animal to someone else.
4. The NPC will tell you he/she can't help you, or you should see
someone else first, in which case you are talking to the wrong one.
To deal with chaotic or evil critters, the best thing is to run
away. Almost all the critters in the UW are slow moving and slow
reacting, with the exception of the Ice Dragon, who can hit you with an
icestorm as soon as it sees you. The skill and experience gains in the
UW are almost nil, so it simply is not worth your time to start a fight
in most cases.
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Some general hints on doing UW:
If you have a free hand or hands, always carry berries with you to eat if you have to fight . (do not carry berries in your right hand that will impede your fighting ability). In your first few trips along the north bank of the river, go ahead and fight the wafts, worms and spirits you encounter to clear the area for the quests to come... when you might be leading a critter around by the nose.
Keep an eye peeled for a light wand ( a wand with sparks coming from the end) and a red round gem. Pick them up and when you are recalled to Osiris, drop them there so that they are handy for the final quest(s). If you are in a UW facet that hasn't been traveled since reset, you might consider switching facets to one that has been "broken in" and will have wands and gems lying around.
You can escape spirits, worms and wafts by entering water. Be careful to keep moving so that you don't drown.
The fastest way to travel from anywhere in the Underworld back to
the temple is by killing yourself. Unlike the regular game, anything
you are holding in your hands when you die, will go back with you.
Since death is irrelevant in the UW, you can save much time by drowning
yourself or walking into fire. One IMPORTANT note, this is not the
preferred method of travel if you have any karma points. That will be
covered at the end with Set the Forgiven.
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One more VERY important note on getting to the Underworld. Assuming
you have not been eaten by a dragon or something, The fastest way to
get to the Underworld is to use the portal located in the graveyard. Each segment has a graveyard and a portal. The reasons to do this are most high level players would rather spend one to two hours in the UW regaining lost skills than trying to regain those skills during normal play. Even at the fast regain rate, it is still easier to raise your lost skills by 2 skill levels (to your maximum peak skill level) in all skill classes than trying to regain one or two skills via game play. One obvious plus is that once you finish the UW, you are then gaining new skill instead of regaining old skill. If you are a knight which has done all the knight quests, any hit which exceed your maximum cap can not be replaced at this time.
If you have been resurrected by the Ghods and find you need to go to
the UW to restore skill levels and constitution points, go to your
locker and store all your belongings that you want to save. Then go to
the graveyard and use the portal. This portal can not be activated by double clicking the portal hex. Right click the portal hex, and the description with the portal chant will be displayed. In command mode, type in the chant and you will find yourself in the UW.
NEVER use the Shrine of Tranquillity for a routine trip to the
Underworld!!! The Shrine of Tranquillity is strictly a ONE-WAY trip,
used when you want to re-roll a different character and want to retain
the experience and ancestor one character tied weapon. There have
already been several cases where someone used the Shrine to get to the
UW and were VERY unhappy when they found out they weren't going to come
back. The Kesmai Corp. can not help you if you enter the underworld using the shrine of Tranquillity.
When you first get to the UW you will find yourself on a grassy plain.
If you go south past the Seer, you will go through a gate where Sandwyrms
like to play. DO NOT LEAVE THIS AREA UNTIL YOU HAVE GOTTEN A >>RED
SAPPIRE GEM WHICH GLOWS<<. You will definitely need this end for the
3rd quest and to get back through the portal when you are through running
around finding your intestines. Sometimes they will have a Red ball shaped gem, if they do be sure to keep it as you will need it for the third quest.
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Osirus - Stomach Quest
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1. Lead a suitable pet to my son.
Follow the north shore of the river till you reach a wall then go south across the bridge Go to the southeast end of UW, over rope bridge to area by +Ice Dragon
There are usually two tigers roaming the area. Say 'Tiger, follow me'
and lead him back to Horus in the temple. You will need to give the command "Tiger, climb up" to get the tiger up the stairs to the main temple. When the tiger sees Horus he will bow his head and drop a tiger figurine. Take the figurine and give it to Horus (drop it on his hex) and say 'Horus, teach me'.
Horus will drop an amulet and tell you to take it to his mother,
Isis. Drop the amulet at her feet and say 'Isis, teach me'. Isis will
give you her blessing and send you to see Imhotep. Go to Imhotep and
say 'Imhotep, teach me' and she will grant you a stomach.
2. Get an Anhk from one who was queen.
Go to Tyi, who is on the north side of the river just north of
Cleopatra. Say 'Tyi, teach me' and she will drop an Anhk and send you
to Nepherteri, I who is in a cave to the north.
Drop the Anhk at Nepherteri's feet and say Nep, Train me , she sends you to Imhotep back in the
temple.
Imhotep gives you a stomach.
3. Go inquire of the locksmith
Go to Khenty who is located just to the southeast of the temple
entrance. Khenty will give you a key and tell you to go see the
magician, Thutmose. Thutmoset is in a small temple located due northwest of the main temple. This area is populated by wafts and spirits; you might consider traveling their through the canals that go west east and north. Sometimes the demon hangs out near Thut's temple.
Drop the key at Give the key to Thutmose's feet and say Thu, train me and Thutmose will tell you to see Imhotep.
Imhotep gives you a stomach.
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Anubis - Intestine Quest
==============================================================
1. Take a special bow to the goddess of the hunt.
Go to the same area where the tigers are found and in the extreme
south- east corner there is a chaotic NPC archer. Kill the archer and
take the shortbow to the goddess of the hunt, Neith. Neith will grant you
intestines.
Sometimes you can't find the archer and are stuck. This can be
because another player came through recently and killed him, or he may
have wandered in front of the dragon lair and been killed by the Ice
Dragon. Often the Archer will try to be friends with the dragon who is never in the mood. If you are lucky there may be a bow at the entrance to the dragons lair. Use the hex zoom to check if the bow is there if it is type take bow (make sure you are in command mode) then move to the hex. Press enter as fast as you can sometimes you can get the bow before the dragon kills you. OR You might try switching facets to see if the Archer is available there. The bow can usually be found on a hex close to the ice dragon in the far SE corner. To avoid getting killed by the dragon, don't venture past the two ice hexes until you are ready to pick it up. Use the hex zoom to check the hexes for the bow. Move fast.
One time saving hint for doing these quests. If you are sent to
find a tiger by Osirus, you can also go kill the NPC and take the
short bow too.
When you finish with the quest given by Osirus, go see Aunbis next.
When you see Anubis, The odds are about 50/50 you will get the short bow
quest, next and if you do in which case you are ahead of the game and can go directly to
Neith.
2. Lead a lawful crocodile to the god of the river
Go to the swamps in the south part of the UW and find the lawful
crocodile. Say 'crocodile, follow me' and lead him north to the river.
In the middle of the river is a small island with Sobek's temple.
There are two things to watch out for here. First is you don't want
to get in a fight with the chaotic crocodiles. Second is you REALLY
don't want to get in a fight with the chaotic hippos in the river.
They only need one bite to send you back to the temple.
NOTE: These crits won't attack you unless you attack them first.
When the crocodile sees Sobek, he will bow his head and drop a bear
skull. Drop the skull at Sobek's feet and say Sobek train me and Sobek will send you to one of two
river nymphs. One nymph is in the southeast swamp and the other is at
the south edge of the river.
The nymph will give you a gem to take back to Nehebku, who will
grant you intestines.
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Khnumeri - Lung Quest
==============================================================
Khnumeri is found on the second level of the UW. When looking for Khnumeri, take along a light wand or an updated set of maps because the area leading to her is in total darkness. Go down the rope climb near the waterfall, swim north through the water, and walk NW into the darkness. Light it up. After walking to the NW you will see a pink wall of a temple. It is the hidden doorway into Khnumeri's temple. There is one more secret door that will take you to Khnumeri's inner temple.
1. Seek the most beautiful woman, she will give you lightness.
Go to Cleopatra, who is located on the north bank in the temple east of Anubis.
To enter the tomb, go to the next temple (Sphinx) to the east. It has a two hex wall abutting the road. The second hex is a secret door. Take a crystal (light) wand along, for the temple may be dark. Go north and east into the temple, and there is a secret door on the NE corner. A nasty sandwrym often hangs out there. Cross the little bridge to the tomb. There is a secret door along the west wall. Enter the tomb and be sure to be holding the round red gem. Move south one hex and you will be teleported to a hallway. You have to go upstairs to find Pekhet and downstairs (via the air hex) to find the other guy. If you get Pekhet, rejoice. Doing the last part of the quest with Khenty and the demon is the most difficult part of UW.
A. Go see if you are told to see the one who rules from beneath the tomb,
then you need to see Peket. Go to the tomb (instructions follow) After the teleport You go through two more secret doors and one
teleport. Climb up 2 flights of stairs and at the top jump to the
west air hex. The drop will put you in front of Pehket. Remove the
boots drop them on Pehket's hex and say Peh, train me. Pehket will grant you lungs.
B. Go see If you are told to see the one who lies beneath the tomb, this you
is need to see Montu. After the teleport into the tomb and before the
stairs up to Pehket, there is an air hex to the south. Jump into this
hex and the drop will put you into Montu's half of the tomb. Go to
Montu, remove the boots and give them to him. Montu will give you a
birch wand to take to Kephri.
Kephri lives in the NW corner of the
upper level, beware the demon that is near the entrance to Kephri.
Kephri can be found at the northwest corner of the Underworld by the
headwaters of the sacred river. Give the wand to Kephri and he will
grant you lungs. There is a chaotic demon at the entrance to Kephri's
area to deal with. The best way to deal with him is to run. In order
to run, you need your stamina at its max. The area from the water to
Kephri is all dense forest, which will use up stamina, so it's a good
idea to rest up before you make the final dash past the demon. You can also use the birch wand which contains the spell of blindness. If you can successfully cast blindness on the demon, then you can run by him unmolested.
One good way at cheating at this is that when Kephri blesses you
she does not take the wand. Take the wand back and hide it somewhere
just in case you find yourself back in the UW. You will not have to
see Montu or get the boots from Cleopatra. Just take the Wand directly
to Kephri. You can get the boots if you wish. This will enable you to
swim down the waterfall instead of taking the ladder down to level 2.
This can save a lot of time going back and forth between the two levels.
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Sekmet - Liver Quest
==============================================================
1. The god Ra shall be your guide.
You go to the Temple of Ra, which is located above Osirus. Ra has
two quests which he can give you.
A. Seek the wisdom of Ptah. Ptah is located below the water fall cataracts in
the southeast corner. Ptah will give you a blessing and send you to
see Thoth.
Thoth is located at the rear of the main temple, under Osirus.
Thoth will grant you a liver.
B. Take a cobra to Re.Harakhti (the dreaded cobra quest). This
quest can be a real pain IF you get the wrong cobra. Generally
speaking the cobra that you see by Ra is going to be a loser. Most of
the time the snake will move one hex every round, sometimes one hex
every other round! Since Re.Harakhti is located in a cave under the
cataracts, this quest can take forever with a slow snake.
If you exit the temple and go northwest along the side of the
temple, there often is another cobra hiding behind the grates under the
temple. More often than not, this is also a much faster snake too. I
had a cobra from this area that moved three hex every round and had no
trouble keeping up with me.
The route down to Re.Harakhti also can drag things out. There is a
little known pit which can be climbed down to Re.Harakhti's cave, which
is located on the south bank of the river just east of the river nymph.
This is much shorter route than going across the north shore and
swimming to the climb down by the water falls cataracts.
This is another area where you might want a crystal (light) wand,
since these caves are in darkness. However, if you have good maps, you
can do without the light, since the cobra can see fine in the darkness.
Lead the cobra to Re.Harakhti. When the snake sees Re.Harakhti it
will bow its head and drop a set of snake scales. Take the scales to
Re.Harakhti and she will grant you a liver.
2. Inquire of my brother.
Go to Nefertem, who is located in another temple just to the west of
Sekmet.
Nefertem has the same choice of quests as Ra, So see their
descriptions in part 1 of this section
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The Karma Quests
==============================================================
Karma points are incurred when you kill any lawful human, either a
real player or NPC (computer operated human characters). This can
happen sometimes by accident, mostly by people using area spells like
icestorms, fire, nitro, javelins (lightning), etc. Since balls, javelins and wands are common, this can happen to anyone, not just wizards and other magic users.
Also, there are times when the Ghods have a rather bizarre sense of
humor and generate NPCs with stats and hits so low, a good sneeze would
kill them. This is especially true for the beggars and other nuisance
NPCs, which leads up to the 'not accidental' deaths, since there are
some incredibly annoying NPCs in the game.
The preferred way to get rid of a karma point is to take a tiger
figurine to the nearest ghost in the land of the living. The ghost
will remove one karma hit for each figurine you give it. However, at
this point figurines will not do you much good.
Getting Forgiven - One Karma point
If you have one karma point, you will enter the UW from the usual
place. You should carefully make you way to the temple of Set. I say
carefully, because in most cases death in the UW is irrelevant, but NOT
when you have a karma point. If you die in the UW with a karma point,
you will be resurrected in a VERY deep pit full of fire and ice.(NOTE THERE IS A BUG RIGHT NOW AND THEY WILL GO TO THE TEMPLE BUT I IMAGINE THIS WILL BE FIXED ONE DAY)
If you make it to the entrance of Set's temple, beware of the three
demons who stand along the three secret doors leading to Set. The best
advice I can offer here is to keep moving, (NOTE: There are exactly three hexes from the secret door of the first demon to the secret door of the next demon. Open the first door and run 3 East. Open east run 3 east repeat till you see Set. You can do this even when you are blind. Stop opening east after the fourth secret door and just run east. )don't try to fight them the demons..
When you finally get to Set, say 'Set, teach me' and he will forgive
you and remove one karma point. You will then be teleported to the
Pit. (SEE NOTE ABOVE) If you only had one karma point, you can then step into any fire
and when you die you will go back to the main temple by Osirus.
Getting Forgiven - Two or Three Karma points
Getting the first karma hit forgiven is the same as the preceding
section. If you have more than one Karma hit, the next one(s) will be
much tougher to remove.
There are three parts to returning to Set to get the next karma hit
removed. From the pit you have four climbs up, which total 8000 feet.
After you have climbed up, you are in the Sea of darkness. You have
to swim around numerous obstacles to get to the next step, which is the
Sinner's Maze.
At the end of the Sinner's Maze is a climb down to the east entrance
of Set's temple, once again guarded by three demons. This may not
sound that bad, but the problem is you have to do this in total
DARKNESS. Good maps are a must, or this will be a very frustrating
quest.
Each time Set forgives you, you are teleported back to the pit.
When you have no more Karma hits, you can step into a fire hex and get
teleported back to the Temple of Osirus.
Getting Forgiven - More than Three Karma points
If you have more than three karma points it means you died as an
evil character. The only difference is, as an evil character you
go directly to the pit. The quests are the same as before.
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Return to Life
Now you are ready to walk out the yellow brick road. I found a
zoo near the beginning of the yellow path. I ran past it, but I just
barely made it. Probably running is better than fighting, as there
are a lot of them. Try to do this in daytime, so you can see to run
three squares ahead. The map may not be accurate enough for blind
navigation. When you get to the very last hex of the yellow path, you
are on the portal. Use the usual portal chant to return to Kesmai
Temple, usual portal return point. Anything you are carrying will be
lost, so don't bother trying to bring back a pair of FF boots or a
light wand.
The Underworld - Summary
Some people have an extreme dislike for the Underworld, but I have
found these are the people who usually make things harder than they
have too. When you consider the alternatives which were available
before the Underworld was created, namely permanent death if you got
eaten or too old, the Underworld does not look too bad.
The secret to breezing through the Underworld is doing it a few
times. By the time you have seen the quests once or twice, you should
be able to get through the whole works in one to two hours( It has been done in 40 minutes). This is
not a bad price to pay to raise your skills by two levels, not to exceed your maximum skill level, restore your constitution (up to 8 points), plus when you are reborn you start out with a very young character. Even with a youth potion, the best you can do is go back to middle aged. If you have died several times, you may need to complete the UW several times to regain all of your lost skill.
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