NOTE: DO TO THE LENGTH OF LOK HELP FILE ONLY SELECT
TOPICS ARE DISPLAYED
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Death in Legends of Kesmai
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Since the earthly authorities in Legends of Kesmai
have not yet turned to taxation, the single certainty faced by one and
all is death. Those who are blessed with large measures of skill and luck
may, perhaps, die of old age, after a long and productive life. Those succumbing
to old age are spared an undignified end; their remains vanish instantly
upon death, and no magic or prayers can bring them back. But owing to the
uniquely hazardous environment that obtains in Legends of Kesmai, death
by old age is not a common occurrence. Furthermore, the adventurer can
avail himself of youth potions or the rejuvenating effects of the Underworld
to reverse even the most advanced stages of decrepitude. Death is far more
common in the form of sword, spear, poison, tooth, claw and magic, all
of which have brought an untimely end to many promising careers.
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The gods of Kesmai, those lofty rulers of all that
transpires throughout Legends, have many indulgences. Foremost among them
is the pastime of watching the antics and pitiful struggles of mortal adventurers,
which the gods of Kesmai find highly entertaining. Although somewhat capricious
in their attentions, the gods wish to ensure that their source of amusement
continues unabated, and so, in addition to resurrecting slain adventurers
themselves, have bestowed powers on the priests and priestesses of Thaumaturgy
to do so as well.
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The gods have extended the boon of resurrection to
lawful and neutral characters only. When an evil being is slain, the gods
cast the unfortunate decedent directly into the pit of fire and ice in
the depths of Praetoseba, the Underworld, from whence the arduous process
of redeeming the burden of evil karma can begin. There is also one instance
in which even lawful or neutral player characters can be sent to Praetoseba
upon dying. Some of the creatures in Legends of Kesmai are carnivorous
and do not hesitate to eat their victims. If you are slain by one of these
creatures, your remains are devoured, and it is the decree of the gods
that instead of being resurrected in the land of the living, you will be
sent directly to Praetoseba for rejuvenation.
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If you have no karma points, you will not be sent
to the pit of fire and ice, and will arrive in Praetoseba much more advantageously.
Those who arrive in the Underworld with a karmic burden find that redeeming
their karma is a trying task. After completing the required quests of the
Underworld, you are allowed to return to the land of the living with restored
constitution points, peak skill levels and an age status of young. Related
Topics: Death: The first step
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Resurrection Ending it all and starting over Experience
points and death
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If you are not evil, and are so unfortunate as to
die before your time (no matter what the cause), you become a ghost. As
a ghost, you are extremely limited in the actions or commands available
to you. You are unable to move or leave the place where you died, although
you continue to be cognizant of your surroundings and the activities taking
place around you. Ghosts are limited to using the following text commands
or actions:
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"forgive" "quit" -- usable after 60 seconds from
the time of death EXIT button -- usable after 60 seconds from the time
of death
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In addition, a ghost may talk to other players in
the normal manner. If you are slain while carrying evil alignment, you
are transported by the gods directly to the Underworld. Related Topics:
Conversation Resurrection
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NOTE: Go to the CLAW High Cauncil Members & Link
Page then select Legends of Kesmai and downloads to get a Underworld Quest
Description document and maps
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Doing Business in Legends of Kesmai
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Even the most adventuresome Fighter cannot spend
every minute of his or her existence in the dungeons. Eventually, your
sack won't hold any more loot, or you'll run out of balm, or you might
decide you need a different kind of weapon. And, since you don't need to
sleep, you don't have a mattress under which to stash your gold, so an
occasional trip to the bank is necessary as well. Fortunately, you'll find
many different shops and street vendors who are ready to meet your needs
at fair and amazingly uniform prices. Commerce is standardized throughout
Legends of Kesmai, so once you learn the knack of dealing with Kesmai's
business community, your skills will apply where ever you go.
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Be courteous to other player characters when dealing
with street vendors and shopkeepers; that is, wait your turn if others
are ahead of you, and step away from the vendor or counter as soon as you've
finished your business (only one character at a time is allowed in the
area directly in front of a counter). Count your change, examine your purchase
or rearrange your sack or belt in an out of the way spot. Handling money
Street vendors
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Shopkeepers Appraisals Banking Lockers The Pawn Shop
The Tailor Shop The Apothecary
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Although the Bank of Kesmai offers no safe deposit
boxes, the town features something even better — magic lockers. Even large
items like greatswords and robes can be stored in your magic locker, although
you are limited to a total of 48 items at any one locker location. You
cannot, however, put gold in your locker. In Kesmai, the lockers are upstairs
from the bank; but not all towns or banks have lockers. To use the locker,
step onto the hex immediately in front of the locker location. Double left
click on the locker icon, and the locker display will fill the main viewport,
containing icons that represent the various items in your locker (if any).
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To place an item in the locker, use the left mouse
button to drag and drop an item from your hand, sack or belt to an empty
location in the locker display. To look at an item in the locker, right
click on the item icon. To remove an item from the locker, use the left
mouse button to drag and drop the item to a valid destination (hand, sack,
belt, etc.) Items of apparel may be dragged and dropped directly to the
appropriate location on the character portrait or ring display. To close
the locker, double left click on the locker background.
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Should you send your character to the Underworld
via the Shrine of Tranquility, and then overwrite this character with a
new one, the old character's locker contents will be available to the new
descendant character.
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Once you slay your opponent, you have claim to all
items carried by the creature. Any weapons or items held in the creatures
hands fall to the ground when the creature is slain; but other, more valuable
items may be found hidden away in the creature's sack. To find them, you
must search the corpse by double left clicking on the corpse icon, which
activates the "search" default command. The search command reveals all
items carried by the creature. You must be in the same hex as the corpse
in order to search it.
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If a hex contains more than one corpse, you must
search each corpse separately. Most undead creatures die without leaving
a corpse; in this case, everything the creature is carrying falls to the
ground. Be sure you aren't inadvertently looting something that legitimately
belongs to another adventurer.
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Changing levels of the dungeon is usually done by
going up and down stairs. To ascend or descend a staircase, move to the
staircase hex and use the following commands: "up" "down" This can be shortened
to "u" and "d." Moving up and down cannot be mixed with horizontal motion.
Do not use the "climb up" or "climb down" commands for stairs. Climbing
In addition to staircases, you can attempt to climb up and down pits, cliffs
and walls. A character's climbing ability depends on strength, encumbrance,
character class and luck. Martial Artists and Thieves receive special training
in climbing, so they have a strong advantage in this area.
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Anyone can climb down a pit; however, to climb up,
you must have reasonable strength and climbing ability or you will fall.
Climbing requires at least one hand to be empty (most pits require two
empty hands). Note: Using the "down" command in a pit will most likely
cause you to fall. Instead, use: "climb down" To climb up a pit, use: "climb
up" Crawl From time to time, you will find yourself in a situation where
you can't see where you are going, and you do not want to risk running
into or falling off of something. The "crawl" command will allow you to
move one hex in any of the eight directions without fear of falling. This
command is much slower than normal movement. To safely move one hex to
the northwest you would use:
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"crawl nw" Swimming It is possible to swim across
bodies of water if your encumbrance is lower than moderate; even if you
are moderately encumbered, you might be able to swim. The "swim to" default
command is associated with any water hex. Because of swift and treacherous
currents, it takes longer to cover distances by swimming than by walking;
therefore, you can move only one hex at a time when swimming. These limitations
do not apply to sea creatures; sharks can swim much faster than you can.
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When you reach the shore, you can leave the water
by double left clicking on an adjacent land hex, which will activate the
default "move to" command for that hex. Diving While swimming, you may
dive and spend a short period on the bottom, then return to the surface
for air. To do so, type and enter the text command: "dive" Unless you are
under the influence of the Breathe Water spell, you must swim or dive constantly;
otherwise, you will drown within a few moments after you stop swimming
or diving.
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Pushing If an item is too heavy to lift and you want
to move it somewhere, you can push it along the ground -- and, if you are
strong enough, up and down stairs. "push corpse north" will move a corpse
in your hex one hex to the north. "push 2 bottle north" will move the second
bottle north. Important note: You will move along with the item you are
pushing, so think twice before you push that dead critter off a cliff!
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Game play in Legends of Kesmai assumes a stable and
uninterrupted connection between your computer and the host computer via
telephone line. Unfortunately, there are a number of situations in which
a player can be disconnected from the host computer, and most of those
situations are beyond anyone's control. Unintentional disconnects may be
due to electrical interference, hardware failure or software failure. Even
something as simple as someone picking up an extension phone connected
to your data line may interrupt service.
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In cases where a user intentionally disconnects from
the host computer without quitting (known as "phone slam"), a penalty may
be assessed. Players have been known to do this in an attempt to "cheat
death" in a hopeless combat situation. A phone slam penalty will be applied
if the player:
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n has suffered character damage within the previous
30 seconds n is missing one third or more of his/her hit points n is under
the influence of an offensive spell like stun, fear, etc.
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The penalty is the loss of one constitution point
and the dropping of all the player's items onto the ground. When the player
reconnects to the game, his/her stats will be adjusted accordingly, and
the player character will have no possessions other than an empty sack
and an empty weapons belt. All armor, weapons, loot, rings, etc. will be
lying on the ground where the character stood when disconnect occurred.
The player may return to retrieve lost items, but first will have to figure
out what to do about the creature he/she was fighting at the time – for
the creature, no doubt, will still be there.
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A character disconnected while in combat, after having
suffered less than one-third damage, and who is not under the influence
of any offensive spells, will be logged out without triggering the phone
slam penalty. Note that it is always dangerous to be accidentally disconnected
when there are creatures around. The program may take a short time to realize
that you are no longer connected, and may allow game play to continue.
The creatures may hurt you significantly in this time, and possibly even
kill you.
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If you are slain and are disconnected while you are
a ghost, your character will be in the Underworld (Praetoseba) when you
reconnect. This can be unfortunate, since everything you were carrying
dropped to the ground when you left for the Underworld. It will be some
time before you can return in an effort to retrieve your possessions, as
you must complete the four organ quests before you can return to the land
of the living -- and even longer if you have karma points. If you have
friends in the game, you may wish to page them from the conference room
and ask them to go collect your death pile and hold it for you.
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While you are waiting for the gods, you may be able
to attract the attention of a passing human or, perhaps, another member
of your party if you are adventuring with others. If another player picks
up your corpse and carries it to the Temple, the Priest can restore you
to life. To do so, the player simply drops your corpse on the same hex
as the Priest. True to his vows, the Priest will revitalize your inanimate
remains immediately. Naturally, the player must have sufficient strength
and stamina to carry your corpse back to the Temple, although he or she
can elect to push your corpse along the ground, using the "push" text command.
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Note that if you are killed by fire, there will be
no corpse, as your remains will have been reduced to ashes. In this case,
your only option is resurrection by the gods.
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Resurrection by a Thaumaturge
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If you are so unfortunate as to be slain, it is possible
that an obliging Thaumaturge, preferably of Skill Level 8 (Priest/Priestess)
or higher, may be nearby. If the Thaumaturge is willing and able to spare
the magic points (10), and is not otherwise occupied, he or she can use
the spell of Raise Dead to bring you back to life (as long as you haven't
been burned to death or eaten). As with all Thaumaturge spells, the effectiveness
of the spell is not guaranteed.
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If you die prematurely, and wait long enough, the
gods eventually will take notice of your death. On doing so, they will
transport your corpse to a safe location and restore you to life. You may
have to wait for several minutes, as the gods are quite busy and may not
immediately notice your insignificant passing. Lawful characters are generally
restored to life in the Temple or other safe place; neutral characters
are deposited in secluded areas, for a wounded neutral revived in a Temple
or in town would be quickly slain again by a priest, the Sheriff or a deputy.
Once you are raised from the dead, you regain full control over your character
again.
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If it appears that resurrection by the gods is your
only option, and you don't want to wait, you can press the EXIT button,
or use the "quit" text command to attract their attention. You must wait
60 seconds from the moment of your death before either of these commands
will be accepted. As a ghost, these actions won't cause you to exit from
the game; instead, the gods will be forced to take notice of you, and they
will soon resurrect you in the normal manner. If you are slain by fire,
the gods resurrect you immediately; you do not become a ghost. All belongings
you were carrying fall to the ground where you were slain.
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The following represents the policies under which
players may participate in Legends of Kesmai. These polices are in addition
to any rules of conduct published by your service provider. The service
provider's rules of conduct will be enforced at all times. Please read
these policies and adhere to them. Violation of the rules can result in
the permanent lockout of your account from the game.
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Legends of Kesmai is a social game, and much of the
fun and excitement comes from interaction among players. To a certain extent,
it is up to the players to decide what behavior is reasonable and what
is unreasonable within the game community.
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However, bad language, harassment, personal threats,
and other truly offensive behavior are not allowed; offenders will be subject
to the penalties described below.
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To report a player who is demonstrating abusive behavior,
click on the Alert Button, located in the lower right-hand part of the
screen. The last 100 lines of text you have seen will be sent to Legends
of Kesmai Product Support.
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Obscene character names will not be tolerated. Players
with obscene character names will be subject to the penalties described
below.
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Bug abuse disrupts the overall economy of the game
and lessens the enjoyment of the game for everyone. Any effort to employ
game bugs to your advantage in Legends of Kesmai is not allowed; violators
will be subject to the penalties described below. Examples of bug abuse
include: Intentionally disconnecting from the game to avoid character death;
willfully taking advantage of game flaws to cause the duplication of items
or gold; and using bugs to short-circuit quests.
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All bugs should be reported so that we can fix them.
If you observe someone else abusing a serious bug, please report it to
Legends of Kesmai Product Support.
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Scripting allows a player to gain an unfair advantage
and lessens the enjoyment of the game for everyone. Running an automatic
script to gain skill or experience is not allowed. Players discovered to
be running scripts will be subject to the penalties described below.
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Players discovered to be playing on an account registered
to a fraudulent or incorrect name, address, or billing method will be immediately
locked out.
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Legends of Kesmai is not to be used as a venue for
the promotion of competing products or services. Individuals who actively
promote competing products or services within Legends of Kesmai will be
subject to the penalties described below.
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ARIES Online Games reserves the right to make special-case
adjustments to its policies and its actions concerning violation of these
policies.
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Anyone found to be in violation of the rules of conduct
described in this document, at the sole determination of ARIES Online Games,
will be subject to the following:
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1. First violation: The player will receive a warning,
either within the game or via e-mail, describing his/her alleged breach
of policy.
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2. Second violation: The player will be locked out
of Legends of Kesmai for a period of up to one month, and will be notified
via e-mail.
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3. Third violation: The player will be locked out
of Legends of Kesmai permanently.
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If the player has more than one account, all accounts,
on all services, will be simultaneously subject to the above actions. In
certain circumstances, such as extremely abusive behavior, a player may
be locked out without warning or notice of any kind. However, Legends of
Kesmai Product Support will follow up with an e-mail explaining why this
step was taken.
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Legends of Kesmai is presented on an "as is" basis.
Usage of the Legends of Kesmai product indicates acceptance of this, and
any risk that may imply.
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ARIES Online Games is not obligated to credit a player
(with experience, items, gold, hit points, etc.) if his/her usage is interrupted
by a software failure or other service interrupt. ARIES Online Games' sole
obligation is to make a reasonable effort to fix a software problem or
to return service as quickly as possible (except in cases where the service
interrupt is not related to the Legends of Kesmai product itself).
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ARIES Online Games reserves the right to issue modifications
to the game at any time, with or without notice. ARIES Online Games will
routinely add new rules, modify existing rules, and alter additions or
revisions which did not function as expected. These changes may affect
your character in a variety of ways. If you feel that the change unfairly
penalizes your character, given the requirements of balance, challenge,
and the general good of the game, then you may make your views known to
ARIES Online Games Product Support. It should be understood, however, that
ARIES Online Games maintains a longer-range view which may be in conflict
with short-term and character-specific interests. ARIES Online Games will
always attempt to make the best decision for the overall good of the game.
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Under no circumstances will ARIES Online Games transfer
an existing character from one online service to another online service.
If you decide to switch online services, you will have to create a new
character for the new service. Even within the same service, characters
cannot be transferred from one account to another.
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Inactive characters may be purged from the database
to make room for active characters. The rules are as follows:
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· If a character's total playing time in the
game is under an hour, and he/she has not visited the game for at least
15 days, the character will be purged from the database.
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· If a character has not visited the game
for a period of 90 days, he/she will be purged from the database. To prevent
this from happening, players may ask that their characters be "frozen."
Freezing character accounts is described below.
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Freezing Character Accounts
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Players who expect to be unable to access the game
for periods of 90 days or longer may ask that their account be frozen.
When an account is frozen, the 90-day inactivity limit is waived, and the
account remains open for 12 months following the freeze date. To freeze
and unfreeze accounts, players must send e-mail to Legends of Kesmai Product
Support. Accounts left frozen longer than 12 months will be purged from
the database. Exceptions are made in special circumstances, such as active
duty in the Armed Forces overseas.
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Travel to and from the distant lands is made possible
by magic portals located at various sites in Kesmai. Once you have found
a portal, step into the portal hex; to activate the portal, type the chant:
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ashtug ninda anghizidda arrflug
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in the command line, and press the key.
This is the standard portal chant, and it activates all portals. In doing
so, you will be transferred magically to the destination land. It is very
important to note that recall rings do not work across portals. Whenever
you use a portal, your recall ring will be cleared; it still retains its
power, and even though the ring is still on your finger, removing it will
not result in a recall. To reset the ring in the new land, remove it from
your finger, and put it on again when you are standing in the location
you wish to recall to.
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Anyone using a portal (especially neutral and evil
characters) should be cautious, as there is no way of knowing what awaits
on the other end until you have materialized there. Some portals are patrolled
by lawful Knights, and there is always the possibility you may find a creature
of the dark awaiting with an unpleasant welcome. To return to Kesmai, locate
the return portal (nearby, but different from the arrival portal) and type
and enter the same chant you used to arrive. You will return to a room
in the east end of the Temple in Kesmai.
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All weapons in Legends of Kesmai belong to one of
the following weapon types. Each weapon type covers several similar weapons;
skill level in a particular weapon type applies to all weapons within that
type. For example, if a Fighter is rated as "competent" in mace-type weapons,
he or she will be equally competent with mace, hammer, axe and maul.
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Weapon Type Weapons Included:
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Bow crossbow, longbow, short bow Dagger dagger, knife
Flail flail, nunchaku, morning star Halberd halberd, naginata Mace mace,
hammer, axe, maul Rapier rapier, sabre Shuriken shuriken, dart, thrown
dagger, thrown items Staff staff, wand, spear, scythe Sword longsword,
short sword, katana, sickle 2-H weapon broadsword, greatsword, great axe
3-s staff three-sectioned staff Hand hand-to-hand combat (martial arts)
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No Skill: untrained Skill Level 1: awkward Skill
Level 2: mediocre Skill Level 3: capable Skill Level 4: familiar Skill
Level 5: practiced Skill Level 6: competent Skill Level 7: experienced
Skill Level 8: skillful Skill Level 9: proficient Skill Level 10: exceptional
Skill Level 11: brilliant Skill Level 12: expert Skill Level 13: astonishing
Skill Level 14: amazing Skill Level 15: incredible Skill Level 16: master
Skill Level 17: genius Skill Level 18: unearthly Skill Level 19: immortal
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See LOK help for more information.
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