LOK Commands Summary, Page One
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You also may wish to refer to these related topics:
Text command information
Movement text commands
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Text Command Syntax:
[name], [message]
Syntax for addressing a message or command to a non-player character:
"sven, train me"
[name], [path]
Tells a controlled creature to move:
"salamander, n n w"
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act "[action phrase]"
Role-playing command. If your name is Lancelot, and you enter the command:
'act "is giving a thumbs-up sign" '
you and the players around you will see the message:
"(Lancelot is giving a thumbs-up sign)"
Note that the [action phrase] must be contained within double quotes. The parentheses around the displayed message indicate that it is an "act" message coming from the named character.
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again
Repeat previous command; abbreviation "a" achieves same result.
all, [command]
When multiple controlled creatures are present, "all" can be used as a valid name variable:
"all, attack dragon"
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angry
Role-playing command; displays a message to your companions telling them you look angry.
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applaud
Role-playing command; displays a message to your companions telling them you are applauding.
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appraise [item]
Request a detailed appraisal of the specified item from a shopkeeper:
"lloyd, appraise ring"
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[creature], attack [target]
Direct a controlled creature to attack specified target character:
"salamander, attack griffin"
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beam
Role-playing command; displays a message to your companions telling them you are beaming.
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[creature], begone
Direct a controlled creature to return to place of origin:
"salamander, begone"
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[ancestor], bless this weapon
Enables you to use an attuned weapon inherited from your ancestor:
"[ancestor name], bless this weapon"
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blush
Role-playing command; displays a message to your companions telling them you are blushing.
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burp
Role-playing command; displays a message to your companions telling them you are burping.
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[shopkeeper], buy [item]
Ask a shopkeeper to purchase something you have placed on his counter:
"dik, buy gem"
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[shopkeeper], buy all
Ask a shopkeeper to buy everything on the shopkeeper's counter:
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chase [name]
Pursue a fleeing individual or group. The "chase" text command results in only one movement. By repeating the "chase" text command, or using the "again" command, you can follow a fleeing creature or rapidly moving group through successive moves. For example:
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climb up
Scale the sides of a pit, ladder, cliff, etc.
confused
Role-playing command; displays a message to your companions telling them you look confused.
crawl [direction]
Move one hex without fear of running into a wall or falling off a cliff, stepping into fire etc.:
"crawl e"
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[trainer], critique [skill area]
Seek a statement of your proficiency in a particular skill area from a qualified trainer.
"olaf, critique greatsword skill"
Note: Only the following skill areas can be critiqued:
[skill area] Weapons or Skills Included:
bow crossbow, longbow, short bow
dagger dagger, knife
flail flail, nunchaku, morning star
halberd halberd, naginata
mace mace, hammer, axe, maul
rapier rapier, sabre
shuriken shuriken, dart, thrown dagger, thrown items
staff staff, wand, spear, scythe
sword longsword, short sword, katana, sickle
greatsword broadsword, greatsword, great axe
threestaff three-sectioned staff
martial arts hand-to-hand combat (martial arts)
thievery Thief skill
magic magic skill
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cry
Role-playing command; displays a message to your companions telling them you are crying.
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[teller], deposit
Instruct teller to take gold from the bank counter and deposit it in your account:
"marlis, deposit"
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dive
When in the water, this command takes you to the bottom for a brief period.
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down
Move down a staircase; abbreviation "d" achieves same result.
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[creature], drop [item]
Direct a controlled creature to drop specified item; if multiple items are being carried, using "all" as the item variable will cause the creature to drop everything:
"djinn, drop gem"
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dump [item]
Dump all of a particular item in your sack onto the ground, or to a specified location:
"dump gems"
"dump gems on counter"
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evilgrin
Role-playing command; displays a message to your companions telling them you are wearing an evil grin.
[creature], follow
Direct a controlled creature to follow you:
"salamander, follow"
[creature], follow [name]
Direct a controlled creature to follow another character:
"salamander, follow lancelot"
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forgive [name]
Forgive a player who accidentally killed you:
"forgive lancelot"
[ghost], forgive me
Ask forgiveness from the Confessor Ghost after presenting proper offering:
"ghost, forgive me"
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frown
Role-playing command; displays a message to your companions telling them you are frowning.
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gasp
Role-playing command; displays a message to your companions telling them you are gasping.
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giggle
Role-playing command; displays a message to your companions telling them you are giggling.
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glower
Role-playing command; displays a message to your companions telling them you are glowering.
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grimace
Role-playing command; displays a message to your companions telling them you are grimacing.
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grin
Role-playing command; displays a message to your companions telling them you are grinning.
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groan
Role-playing command; displays a message to your companions telling them you are groaning.
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grumble
Role-playing command; displays a message to your companions telling them you are grumbling.
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help
Prints a general help resource message.
help [word]
Provides information on the specified word.
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jump
Role-playing command; displays a message to your companions telling them you are jumping up and down.
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kick [target]
Kick a target character in your hex:
"kick troll"
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laugh
Role-playing command; displays a message to your companions telling them you are laughing.
look around
Detailed description of surroundings.
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meditate
Causes a portion of an ancestor's experience and skill to transfer to your descendant character during the Ceremony of Ancestors, under proper conditions.
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mumble
Role-playing command; displays a message to your companions telling them you are mumbling.
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mutter
Role-playing command; displays a message to your companions telling them you are muttering.
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nod
Role-playing command; displays a message to your companions telling them you are nodding.
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pager
Display the status of your pager.
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pager off
Shut off your pager.
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pager on
Turn on your pager.
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pant
Role-playing command; displays a message to your companions telling them you are panting.
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pet [name]
Removes self-defense designation of a player who has accidentally attacked you. Also works on many small, furry animals:
"pet lancelot"
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poke [name]
Attack a target in an adjacent hex with a halberd; also can be used with shorter weapons (e.g., a spear) against targets in your hex:
"poke orc"
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pout
Role-playing command; displays a message to your companions telling them you are pouting.
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push [item] [direction]
Move something on the ground to next hex, or via a stairway:
"push corpse w"
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redraw
Refreshes your game screen.
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rest
Used to fizzle (cancel) a warmed spell.
Note: The "rest" command is no longer needed to regain lost hit and stamina points, or to move up an experience level. The lost hit and stamina points restore automatically when you stand in one place and do not undertake any actions.
When enough experience points are accumulated, you will move up to the next level automatically when you achieve full hit points and stamina points.
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[creature], run
Direct a controlled creature to move two hexes at a time:
"djinn, run"
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salute
Role-playing command; displays a message to your companions telling them you are saluting.
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scream
Role-playing command; displays a message to your companions telling them you are screaming.
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search [direction]
Search for a secret door in an adjacent hex in the specified direction:
"search n"
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[shopkeeper], sell [item]
Ask shopkeeper to sell you the specified item (after sufficient gold has been placed on the counter):
"harald, sell greatsword"
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shiver
Role-playing command; displays a message to your companions telling them you are shivering.
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shrug
Role-playing command; displays a message to your companions telling them you are shrugging.
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show abbreviations
Show current macro definitions; typing "show abbrevs" yields same result.
[teller], show balance
Instruct the bank teller to state your account balance:
"marlis, show balance"
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show rules
Tells whether karma rules are in effect in current scenario.
sigh
Role-playing command; displays a message to your companions telling them you are sighing.
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smile
Role-playing command; displays a message to your companions telling them you are smiling.
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smirk
Role-playing command; displays a message to your companions telling them you are smirking.
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snarl
Role-playing command; displays a message to your companions telling them you are snarling.
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sneeze
Role-playing command; displays a message to your companions telling them you are sneezing.
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snicker
Role-playing command; displays a message to your companions telling them you are snickering.
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speak
Enables you to speak to your countrymen in your native language, so that adventurers of other homelands cannot understand you. Works in the game only, not the Conference Room.
"speak [language]"
where [language] is one of the following: Common, Illyrian, Muian, Lemurian, Lengian, Draznian, Hovathian, Mnarian, Barbarian. Your character speaks the language of his or her homeland and Common. Common is the adventure's cant, understood by all who venture to the island.
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steal from [name]
Reach into target character's sack and steal one item at random, e.g.:
"steal from troll"
steal gold from [name]
Steal gold from target creature's sack, e.g.:
"steal gold from troll"
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[name], stop
Tells a non-player character to shut up and go away:
"fafnir, stop"
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sweep [direction]
If you have a magical broom, you can sweep in the usual directions as well as up and down stairs and through portals.
"sweep s"
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[creature/name], take [item]
1) Direct a controlled creature to pick up the specified item.
"salamander, take gold"
2) Direct a bank teller to take gold from the bank counter and deposit it in your account:
"marlis, take gold"
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[trainer], teach [spell name]
Ask magic trainer to teach you a new spell (after sufficient gold has been offered to the trainer).
"oskar, teach darkness"
[quest master/guide], teach me
Request instruction from an Underworld quest master or guide.
"osiris, teach me"
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throw [item] [path]
Throw the specified item at a location (rather than at a creature), e.g.:
"throw bottle n n n"
throw [item] at [creature]
Throw the specified item at a creature (rather than at a location), e.g.:
"throw axe at orc"
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[trainer], train me
Request training from qualified trainer in weapon or item held in right hand (leave right hand empty for martial arts training):
"neela, train me"
[trainer], train [amount]
Request training in the specified amount of gold coins:
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